After you have downloaded the mod, uncompress it where you installed 0 A.D. in binaries/data/mods/
. After you have uncompressed it, your directories should look like this.
C:\Program Files (x86)\0ad_alpha
or something like that)
To play the mod, run 0 A.D. and open the Mod Selection
in Tools & Options
.
You will then see on top all the mods available and on the bottom the mod that are currently enabled.
Click on Sibyllae Vox on the top part and click on Enable
.
The mod will move from the available mods to the enabled ones. Click then on Start mods
and you are ready to play. The game will return on the title screen and the music should have changed.
Be sure you have only enabled 0ad
and Sibylae Vox
as enabling other mods on top may make the game not working.
There was a problem during the installation. Check that the mod is uncompressed on the right folder and if it is check for the read permissions (mostly for GNU/Linux)
You are probably running an incompatible version of the mod for you current version of 0 A.D.
Check out the version number in the mod selection in the second column. If it is only made from numbers, it is a development version compatible only with the development version of the game. If it is alphaXX.Y
, the XX
must match your version of 0 A.D.
For example version 20160702
is not compatible with the public releases. Version alpha20.1
is compatible with Alpha 20. The game version is shown on the title screen approximatively in the middle of the menu.
This section is dedicated to advanced users (mostly developers).
Get the source code from Framagit.
git clone https://framagit.org/0ad/sibyllaevox.git
There are multiple branches for testing dedicated features
alphaXX
branches are for debugging on the current 0 A.D. releasemaster
is the stable branch for the future version (svn)experimental1
include some works on formations