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0adsv:unit_roles [2016/07/19 19:09]
karamel created
0adsv:unit_roles [2017/07/11 11:49] (current)
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-===== Unit roles =====+====== Unit roles ======
  
 Considering that the current unit roaster is not reconsidered,​ what should be the general role of each unit type? Considering that the current unit roaster is not reconsidered,​ what should be the general role of each unit type?
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 This topic is also discussed on [[http://​wildfiregames.com/​forum/​index.php?​showtopic=20103|0 A.D. forums]]. This page concern the general role, each civilization can have some specificities about some units, but the general role should remain the same not to get lost unnecessary and ease the learning curve. This topic is also discussed on [[http://​wildfiregames.com/​forum/​index.php?​showtopic=20103|0 A.D. forums]]. This page concern the general role, each civilization can have some specificities about some units, but the general role should remain the same not to get lost unnecessary and ease the learning curve.
  
-==== Melee infantry ====+===== Melee infantry ​=====
  
 Melee infantry formed the core of most armies. Weapons and armors varying with cultures. Melee infantry formed the core of most armies. Weapons and armors varying with cultures.
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 Their large number and protections allowed them to hold the lines a long time and deal a lot of causalities. Their large number and protections allowed them to hold the lines a long time and deal a lot of causalities.
  
-=== Spearmen ===+==== Spearmen ​====
  
 Spearmen were the core of most armies. Often found heavily armored, or at least with a large shield. Spearmen were the core of most armies. Often found heavily armored, or at least with a large shield.
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 Weakness: subject to hit'n run (see Battle of Lechaeum, where Athenians derouted unsupported Spartian hoplites with skirmishers hit'n running them) Weakness: subject to hit'n run (see Battle of Lechaeum, where Athenians derouted unsupported Spartian hoplites with skirmishers hit'n running them)
  
-=== Pikemen ===+==== Pikemen ​====
  
 Pikemen are a variation of the Greek hoplites with a longer weapon and ligher armor for more mobility and charging abilities. Pikemen are a variation of the Greek hoplites with a longer weapon and ligher armor for more mobility and charging abilities.
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 Weakness: almost ineffective individually or disorganised Weakness: almost ineffective individually or disorganised
  
-=== Swordmen ===+==== Swordmen ​====
  
 > Swordsmen are stronger melee infantry. A good sword was expensive and more restricted to an elite.\\ \\ 0 A.D. Design Document > Swordsmen are stronger melee infantry. A good sword was expensive and more restricted to an elite.\\ \\ 0 A.D. Design Document
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 Weakness: short range (less shield effect of 3 on 1), less suited against cavalry Weakness: short range (less shield effect of 3 on 1), less suited against cavalry
  
-==== Ranged infantry ====+===== Ranged infantry ​=====
  
 Ranged infantry were used primarily as auxiliary troops, acting either before the melee lines engaged or acting on side and back with more room to fight. Ranged infantry were used primarily as auxiliary troops, acting either before the melee lines engaged or acting on side and back with more room to fight.
  
-=== Javelinists ===+==== Javelinists ​====
  
 Javelinist are short range support troops. They were usually going before the front infantry line, throw a javelin or two and retreat back to soften the advancing troops. They were also equipped with a secondary melee weapon but not matching their dedicated fellows. Javelinist are short range support troops. They were usually going before the front infantry line, throw a javelin or two and retreat back to soften the advancing troops. They were also equipped with a secondary melee weapon but not matching their dedicated fellows.
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 Weakness: lightly armored Weakness: lightly armored
  
-=== Slingers ===+==== Slingers ​====
  
 Slingers were used as skirmishers like javelinists. The finest slingers would use some hi-piercing bullets with great accuracy and long range. A sling shot could be very fast from an experimented slinger. Slingers were used as skirmishers like javelinists. The finest slingers would use some hi-piercing bullets with great accuracy and long range. A sling shot could be very fast from an experimented slinger.
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 Weakness: poorly armored, unprecise (doesn'​t work well on small or fast targets) Weakness: poorly armored, unprecise (doesn'​t work well on small or fast targets)
  
-=== Archers ===+==== Archers ​====
  
 Archers are long range troops. Like their javelinist counterparts they usually acted before the melee battle or target fleeing ennemies. They seemed to be historically efficients with quick long range hi-piercing arrows, and archer continued to exist long after the game period (contrary to some other units). Archers are long range troops. Like their javelinist counterparts they usually acted before the melee battle or target fleeing ennemies. They seemed to be historically efficients with quick long range hi-piercing arrows, and archer continued to exist long after the game period (contrary to some other units).
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 Weakness: poorly armored Weakness: poorly armored
  
-==== Cavalry ====+===== Cavalry ​=====
  
 Cavalry was most of the time the elite fighters. Often versatile, I haven'​t found clear references to the weaponry and seems to carry most of the time multiple weapons like a few javelin or spears and sword. Cavalry was most of the time the elite fighters. Often versatile, I haven'​t found clear references to the weaponry and seems to carry most of the time multiple weapons like a few javelin or spears and sword.
  
-=== Spear cavalry ===+==== Spear cavalry ​====
  
 The spear cavalry is the heavier one. It is well armored and has the best weapon for pinning down enemies. Even if it is not the most manœuvrable. The spear cavalry is the heavier one. It is well armored and has the best weapon for pinning down enemies. Even if it is not the most manœuvrable.
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 Weakness: expensive, weak against spears and pikes are their nightmare Weakness: expensive, weak against spears and pikes are their nightmare
  
-=== Sword cavalry ===+==== Sword cavalry ​====
  
 Sword was not the weapon of choice to fight mounted. Celtic sword cavalry tend even to fight by foot and get back to their horse afterward. Sword was not the weapon of choice to fight mounted. Celtic sword cavalry tend even to fight by foot and get back to their horse afterward.
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 Weakness: not well armored they will not stay long in open fight Weakness: not well armored they will not stay long in open fight
  
-=== Javelin cavalry ===+==== Javelin cavalry ​====
  
 Dedicated mounted javelin throwers weren'​t mentioned historically. They were mostly bound with spear cavalry, throw some javelin as secondary weapon before joining the battle. Dedicated mounted javelin throwers weren'​t mentioned historically. They were mostly bound with spear cavalry, throw some javelin as secondary weapon before joining the battle.
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 Weakness: because faster than the infantry, they will be lightly armored to be still counterable by other cheaper skirmishers or archers. Otherwise they wouldn'​t have significant weakness. Weakness: because faster than the infantry, they will be lightly armored to be still counterable by other cheaper skirmishers or archers. Otherwise they wouldn'​t have significant weakness.
  
-=== Archer cavalry ===+==== Archer cavalry ​====
  
 Fast long range unit, but rare at that time. Mounted archers will after be the most effective unit in the battlefield,​ until heavy armored knight came. Historically truely overpowered,​ combining the strength of the bow with the speed of a horse, even able to shoot back while running away. Fast long range unit, but rare at that time. Mounted archers will after be the most effective unit in the battlefield,​ until heavy armored knight came. Historically truely overpowered,​ combining the strength of the bow with the speed of a horse, even able to shoot back while running away.
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 Weakness: poorly armored, to give them a weakness, not so much ability to hit'n run Weakness: poorly armored, to give them a weakness, not so much ability to hit'n run
  
-=== Elephant ===+==== Elephant ​====
  
 They were very few elephants in the battles, but they were devastating. Battle tactics often consisted of not fighting the elephants directly. They were very few elephants in the battles, but they were devastating. Battle tactics often consisted of not fighting the elephants directly.
0adsv/unit_roles.txt · Last modified: 2017/07/11 11:49 (external edit)
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